Client & Case Study
Since establishment in 1960, Sega Corporation has been providing game content through various consumer devices. In recent years, the company has created new forms of entertainment based on a combination of network and mobile games to provide a rich collection of titles.
In order to provide new mobile game titles via the Internet, Sega initiated a project to construct a dedicated mobile game system. To provide the infrastructure for the new game titles, Sega first considered utilizing cloud services for short time period usage, but the growth forecast of extended application titles for mobile users resulted in a decision to construct a new in-house system to provide multiple game titles in parallel. The new system required servers for game content, and new server load balancers to handle large traffic to multiple games' content with high speed.